#pragma once
#include <windows.h>
#include "dxManager.h"

//begin enemy defines
#define SCRN_WIDTH 640			// the width of the screen 
#define SCRN_HEIGHT 480			// the height of the screen
#define MAX_ENEMY_SPRITES 2			// this is the number of enemy sprites
#define SPRITE_WIDTH 40			// the width of the enemy sprite
#define SPRITE_HEIGHT 40		// the height of the enemy sprite
//end enemy defines

//begine player defines
#define MAX_SPRITES 1			// this is the number of player sprites we want
#define PLAYER_WIDTH 40
#define PLAYER_HEIGHT 40
//end player defines

//begin health defines
#define MAX_HSPRITES 3
#define MAX_HEALTH 2

#define MAX_LOCX (640 - PLAYER_WIDTH)		// don't want the sprite to go off the screen
#define MAX_LOCY (480 - PLAYER_HEIGHT)

////// timer stuff

